This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels.
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